CHIVALRY & SORCERY GAMEMASTER'S SHIELD - JG 0250
Two 11"x25" sturdy cardstock sheets printed both sides in easy-reading black and red
ink. All the combat, magic, monster charts and statistics are carefully abstracted
and arranged in the usual Judges Guild efficiency enhancing manner. Colored lines and halftone
patterns make it easy to find the required information at a glance.
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MAGEBIRD QUEST - JG 0890
Search for the Azure Sea Falcon. Make a fantastic quest for a rare item which involves a perilous
journey o'er land and sea to the rugged crags of the Rookeries. This is a challengin initial
adventure to start beginning players into the amazing world of DragonQuest. This scenario contains
three completely detailed villages, numberous characters, new monsters, encounters, caravans,
brigands, merfolk, pirates, and much, much more. Set in the Frontiers of Alusia campaign map,
this 64-page adventure scenario provides new monsters, encounters, and suggested player-characters
as well as a suggested new skill. Designed and approved for DragonQuest.
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HEROES AND VILLAINS - JG 0900
The Frontiers of Alusia come alive with this compilation of incredible Alusian citizens. This is
a book no DragonQuest Judge should be without. Many personalities are finely detailed herein along
with a host of characters of varying importance. Within this book roam such characters as the Lone
Hunress who stalks the Filgisio with her Sabre-Toothed Tigers, and Old Gregor the Storyteller, spinning
his yarns in the taverns of Seagate. Then there is Aurelia, a soft-hearted Elven Troubador who cannot
cure her wanderlust. These and others await your intrepid DragonQuest players as friends,
enemies, or just as chance encounters.
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STAR SILVER TREK - JG 0930
High in the Barren Hill, o'er the Falls of Valusha, it is rumored, lies the fabled Star
Silver Lode. Now, with danger threatening, your Dwarven Clan has sent you and your seven
stout-hearted friends to seek out that hoped-for treasure lode. Can your party but return
with enough Star Silver, the cunning smiths of the Clan will forge such mighty weapons that
your Clan will have an overwhelming advantage in the threatening strife. Go quickly, now!
The cry of the Raven on the night wind warns that the enemy may also have heard of the lode and
may be, even now, stealing it away! Set in the Frontiers of Alusia campaign map, this 48-page
adventure scenario provides new monsters, encounters, and suggested player-characters for
use with DragonQuest.
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THE NIGHTMARE MAZE OF JIGRESH - JG 0540
The 16-page booklet for use with the Empire of the Petal Throne rules set is based on the
fantasy world of Tekumel. This module takes place in a tortuous maze in a race against
time to locate and return with a holy relic. Monster and wandering monster encounters
are provided for, along with statistics for Empire of the Petal Throne. It is recommended
for use with mid-level characters. Designed and approved for use with Empire of the Petal
Throne.
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TOUGHEST DUNGEON IN THE WORLD - JG 0400
The Toughest Dungeon in the World is a solitaire dungeon approved for use with Tunnels & Trolls
and Monsters! Monsters!. This dungeon is written by Ken St.Andre, author of both
Tunnels & Trolls and Monsters! Monsters! An uusual scenario because you can be either a
player character (Elf, Dwarf, etc.) or a Monster characters (Troll, Orc, etc.).
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RAT ON A STICK - JG 0850
Explore the depths of this dangerous dungeon or become a wealthy businessmand and own your
own fast-food franchise. Feed all the horrible monsters lurking withing these pages or defeat
them for their treasure. The choice is yours! A 32-page adventure detailing 10 dungeon levels
of adventure. Designed for use with Tunnels & Trolls.
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JUNGLE OF LOST SOULS - JG 1180
Almost a centry ago, Durenian colonists landed on the northern coast. There, they raised
bustling cities under the cooling breezes from the sea, but, except for sailors, traders,
and ambitious adventurers, no one ventures far into the fever-ridden, mosquito-cursed interior.
Even these are usually content to stay close to the outposts, taking an occasional profit when some
of the friendlier Taweii come in to sell their pelts, their medicinal herbs, and some exotic
jungle products.
You turn and stroll back to the fort. the musical call of the auctioneer catches your attention. He is selling a catch of slaves that a party of adventurers just brought back from the wilderness. Yet, they came back disappointed; like you, they had heard rumors of great wealth waiting to be found in the jungle, ruinded cities rich in grave goods, undiscovered civilizations, fountains of youth, and the bountiful graveyards of the giant, ivory bearing beasts. You have already decided to try your luck in the forbidding jungle. This is a 28-page solo adventure designed for use with Tunnels & Trolls. |
HAZARD - JG 0430
This is Judges Guild's first gaming aid for the SuperHero 2044 role-playing system. It comprises
a 22"x34" three color map of the Pacific Ocean area after the hypothetical Six Day War. Background
information on the politics, history and societies of this new world is given in the IPSP/ISIS
special guide to the Official Hazard Map No.7. data on the wild life hazards of Australia is
featured, including the Australians themselves. This product provides the background setting
necessary for initiating a comprehensive campaign. This is approved for use with SuperHero 2044.
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BREAK IN AT THREE KILOMETER ISLAND - JG 0580
This module for the Villians & Vigilantes role-playing system is designed for use with
lower level characters. Packed full of maps, charts, and of course, villians, its 16 pages
are ready to provide hours of action-packed enjoyment.
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